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Lost in random royam
Lost in random royam













lost in random royam

Fortunately, I chose not to and I was rewarded with a true appreciation of the world of Random. Conversations are dragged out and I was tempted to button mash through dialogue segments. The writing of the dialogue was creative and funny at times, but I do believe the level of world building found in Lost in Random could have been achieved with more concise dialogue. The dialogue for both side quests and main objectives felt far too long winded. Each district has somewhat of a grander duty to the Mad Queens kingdom and you find yourself helping the locals as you progress towards Sixtopia, the district where your sister is held captive.Ī casualty of conveying this rich world to the player is the dialogue. To throw another pop culture reference comparison into the mix, these districts are reminiscent of the different districts found in Hunger Games. For example, there is a district called Two-Town where you frequently find characters with split personalities and an actual second physical side of the town. The game is broken up into six districts each themed after a different side of a die. One of my favorite parts about Lost in Random is the rich and deep narrative around the world of Random. Though there were a few moments that felt like characters were directly pulled out of Nightmare Before Christmas, Lost in Random certainly finds its identity in both story and gameplay. The stop and go combat felt like the time freeze mechanic found in Supergiant's Transisitor. My last large comparison before diving into the uniqueness of Lost in Random would be centered around its combat mechanics. The sense of being adrift in a dangerous and outlandish world compounded with an evil tyrannical queen themed around cards/dice felt like I was playing a chapter out of Alice in Wonderland. Not only does Lost in Random have dark and whimsical Burton themes, but the almost claymation art style is reminiscent of these films as well. The common, and fair, comparison is to a Tim Burton film, like Nightmare Before Christmas or Corpse Bride. This sense never correlated to one thing, but a medley of other gaming and film experiences. Throughout my gameplay of Lost in Random I had the constant feeling of familiarity.















Lost in random royam